The downside is that it complicates the actions for less...

Weismart Discussion started by Weismart 3 years ago
One of the most important areas of a sports simulation game is precisely the gameplay. In the case of games like NBA2K21 this includes on the 1 hand the"action", that is, the gameplay in the games and also on the other hand the part of history and supervisor, in which the interaction is not as immediate but also very significant. The main novelty of participant control when they're practicing as virtual athletes is the adoption of a brand new shooting system. Before to hit the basket, the important thing was to restrain the time, now it is necessary to aim with the rod to achieve a correct shot. This makes hitting harder, but above all adds an element of precision and makes it essential for more experienced players to exercise , which is a good thing that it doesn't seem like"the same thing again."
The downside is that it complicates the actions for less experienced players and increases the learning curve.

It is a fact that with respect to the gameplay you will find frustrating moments that have not yet been ironed out, such as a 2.16 player near the basket occasionally opting at his own risk to leap back to create an acrobatic shot that we have not taken. Requested instead of popping the hoop like it is supposed to, but these are situations that we do not encounter frequently. Generally, the game close to the basket is what could be considered a pending subject for the toughest (like me, naturally ). In addition to this addition to the shooting mechanics, new motions also have been inserted both with and without the ball. We will see them very essential since the defense implemented by the artificial intelligence of the game has also put the batteries from one generation to the next and it will be more challenging to locate clear shots if we do not take care of the art of blocking or hunting for spaces.

If you want to know more,you can visite https://www.nba2king.com/Nba-2k22-Mt.html
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