In case a familiar succeeds he'll bring back the thing...

Weismart Discussion started by Weismart 3 years ago
Lets say you pick a way were you have a hawk ( The hawk would be a brand new summoning familiar specially built for this particular game) recognizable and you send it out toward your target to attempt to steal the object he is carrying in his stock. Additionally, because the method of thieving you are using involves not you, but another monster to go and steal the thing from your opponents inventory, you can rune out of sight of your target so that he does not know your hawk familiar is going to take his thing and bring it back to you.
In case a familiar succeeds he'll bring back the thing that he stole from the opponent and he'll have four uses from the five that he started with. If he fails he won't get the product and he will automatically dismiss himself from your command and he will even leave the name of his master on a burnt piece of paper so that your goal will know who's after him and will be prepared for you the next time.

Lets say you've acquired multiple items from the mini-game and are ready to leave. You may be wondering why"Well in case you are not permitted to teleport out of the mini-game region, how do you escape? Well in the list of your favorite items your aims and your thieving range meter, there is a button that says"exit match".

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