This expedition, unlike Depths of The Elder Scrolls Blades Gold Malatar, turns out to be marginally more complex, both from the point of view of the longevity of the dungeon and the difficulty of the bosses. One of the most interesting bosses of this expedition is Vault Protector, a huge well-characterized iron stack, but over all effective at delivering very very strong blows. Additionally to face the directors of the dungeon you will be requested to coordinate with all the associates of this team, especially against bosses like Icestalker, who will spawn a very large number of enemies, complicating not just the adventure. From the point of view of the characterization of this scenario we've perhaps noticed a little more care, probably given by the various hurdles and traps to be overcome, which add that extra bit of calmness into the experience.
As usual, the debut of dungeons is also followed now by new sets of equipment, to be precise, every dungeon adds three new collections, as well as a new skin and a fresh pet. Furthermore, the two dungeons add fresh collectibles, supplies and objectives into the game. The outcome of this DLC was accompanied with the launch of the upgrade 21, free for everybody and that goes to ESO Boosting present a guidance system based on the areas we are going to see, a brand new Battleground map, PvP rewards, passive ability changes, upgrades to the guild retailer and a whole lot more.