The defensive role in Rocket League is predicated on the assumption that the opponent has possession of the ball and that the last man is the lone defender. How do you know when it's appropriate to challenge someone? What is the best way to present yourself? In this guide, we'll go over the best strategies for achieving victory in defensive roles in Rocket League.
Zone 1: The Perimeter
This zone includes all of the space at, on, or near the wall in all areas of the field. If the ball is on the side wall, it is in this zone. If the ball is being dribbled down the sideline near the ramp, it is in this zone. If the player is a little bit in the field and is directing their possession to the sideline, they are in this zone.
When the ball is in this area, the last man should never challenge the ball.
When the ball is in this area, it does not pose a direct threat to the goal. Because it is not a direct threat to the goal, you can take advantage of the situation to buy time until you can get into a better defensive position to protect the goal from.
Why not challenge the ball in this area?
It's that easy. When you challenge the ball at or near a wall, regardless of whether the challenge is won or lost, the ball has a very good chance of deflecting back into the mid-field, whether as a direct result of the challenge or as a result of a deflection off of a nearby wall. When this occurs, the last man will have lost any momentum they may have had cheap Rocket League credits, and the goal will be unprotected because the ball will most likely drop somewhere in the mid-field, where a supporting opponent may be waiting.
If they're dribbling down the line and into the corner, get into the net, making sure to rotate into goal from the far side, and wait to defend the cross, or challenge them when they turn in and begin to approach from your back wall. It is only acceptable to challenge earlier if you are confident that you have given your teammate enough time to move into position behind you by the time your challenge takes place, ensuring that you are no longer the last man. Read more on Tips For Playing Rocket League
Zone 2 is also known as the Neutral Zone.
The neutral zone is comprised of the middle of the field, which extends from the opponent's back wall all the way up approximately two-thirds of the length of the field.
In this zone, the ball is far enough away from the goal to not be considered an immediate threat, but it is also central enough to be dangerous and necessitate (for the most part) shadow defense. In this region, you should only challenge the ball if your odds of winning are at least 50-50. If you can guarantee a good challenge in this zone, you should go for it. Because you're in the middle of the field, it's likely that the result of the challenge will be to either side of the field, which is far enough away to ensure that the ball either does not end up in the middle, or takes a long enough time to deflect back to the middle to be no longer dangerous.
When the ball is in this zone, it's a good time to try and slow down the opponent in order to give your teammates time to recover and assist with the defensive effort, possibly disrupting the defender on their way back and clearing the ball for you to counter with.
Zone 3 will be followed by a discussion of shadow defense.
Zone 3: The Danger Zone
The danger zone, as I refer to it, is the middle portion of the field directly in front of your own goal. This area begins at your back wall and extends approximately one-third of the length of the field.
If the ball is in this zone, you must challenge it immediately Rocket League items Steam PC. The ball is a direct scoring threat, and it is in close enough proximity to be dangerous. You should challenge the ball as soon as possible in order to cover as much of the net as possible.
Remember that these descriptions are based on the assumption that a teammate is not yet in position to cover for you as 3rd man. In many cases, choosing to challenge in zones 1 or 2 allows you to buy enough time for a teammate to return to position behind you and take over the role of last man.
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