The majority of players throughout vanilla never even hit level 60, and also the vast majority of...
The majority of players throughout vanilla never even hit level 60, and also the vast majority of...
The majority of players throughout vanilla never even hit level 60, and also the vast majority of those that did never put foot in classic wow gold difficulty of this struggle a raid case.Well the only problem is that it
was too simple. You're right because nobody got to experience it, but it held a particular legacy of exclusiveness and difficulty in vanilla. Simply speaking, it was trendy. The
rerelease of this was not too cool. It had been faceroll simple. I was in a very casual guild and we cleared it no difficulty in maybe two raids. And then I farmed it for 6
weeks straight. That was not cool, at all. The sartharion struggle (especially with 3 dragons up) though, that was really fun. That fight was how the fights in Naxx should have
been tuned.Not too. It was the very first raid, it was never SUPPOSED to be super tough. We spent a few months getting it on farm, other raids like Ulduar supplied a wonderful
challenge when we had our roster firmed up and working collectively.Blizzard has been facing a fair amount of criticism from players in the time for having invested a great deal
of resources in raids which were experienced by very few players. They started to address this in Wotlk and while I believe they ultimately went too far with LFR and catch-up
mechanics, re-releasing Naxx as a more accessible entry level raid was one of their better efforts in this area imo.I really feel as I am the only person who liked the Argent
tournament, but full revelation that I took a rest during TBC and arrived back before Icecrown dropped so it's not like it was the only real raid.The tournament was stupid from
a lore perspective. We had this big invasion happening, we eventually made it into ICC and are ready to confront Arthas. Lets forget about it and have a tournament! And the
greatest reason why the raid sucked: It was the first raid which introduced normal/heroic versions on a lockout level (in Ulduar you opted to play with an experience in
normal/heroic and that was it). You had to buy wow classic gold conduct the raid 4 times each week: 10 man ordinary & epic, 25 man ordinary & heroic. You doubled the raiding when compared with
previous raids.Itemization endured from this as well with normal/heroic versions.
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